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Cemu 1.7.0 setup for xenoblade
Cemu 1.7.0 setup for xenoblade








cemu 1.7.0 setup for xenoblade

It completely vanishes with Audio stretching off. It does it because somehow the fps fluctuate by 0.1-1 frames even when the game is turboing well over 70fps (don't pin me on that exact number though) I can easily hear it in the screen with the Monado (titlescreen). It's sort of like a crackling or a wow sound. (03-25-2018, 09:05 PM)mstreurman Wrote: This game's sound behaves strangely when audio stretching is turned on. So I'm guessing the problem is somewhere with my settings but I have no idea where. Some people said that OpenAL fixed the problems for them but for me it caused tons of audio delay.Įdit: Downloaded the latest build (5.0-6671-圆4) and tried the newly added "Cubeb" Audio Backend but I still get minor crackling during cutscenes at times with both available Audio Backends. I guess I'll try downloading the latest version and see if that helps but the audio problem seems to be a common problem with Xenoblade so I figured the Dolphin version difference probably isn't the crucial factor here but rather something to do with my settings. I figured there probably wouldn't be too many differences between 5.0-xxxx versions so I hadn't bothered downloading a new version (seeing how they keep getting updated all the time). The reason why I have 5.0-4662 build is 'cause it was the latest build when I first attempted to get the game working. (03-25-2018, 08:42 AM)DJBarry004 Wrote: Any reason you´re not using -latest- dev build? I had to put V-Sync and "Speed up Disc Transfer Rate" on to eliminate screen tearing.ĭoes anyone know what I could try to do to eliminate the crackle (or delay when using OpenAL with high latency)?Įdit: Downloaded the latest dev build of Dolphin (5.0-6671-圆4) and tried the newly added "Cubeb" Audio Backend but I still get minor crackling during cutscenes at times with both available Audio Backends. I tried switching Audio Backend from XAudio2 to OpenAL but on low latency I still got crackling and at 10+ latency there was a big audio delay so that wasn't optimal either. I attached pictures of my current Dolphin Configuration, Dolphin Graphics and Xenoblade Properties settings to this post.

#Cemu 1.7.0 setup for xenoblade Pc#

I don't know if its caused by the double buffered v-sync, the graphics pack, the Vulkan render, experimental a-sync shader compilation or even just the Cemu build itself.I recently got a new PC that is finally able to run Xenoblade Chronicles with HD texture pack on Dolphin and got everything else working out fine but I get occasional audio crackle during the game (I'm playing the NTSC-U version).

cemu 1.7.0 setup for xenoblade

I thought it was an OC artifact from my GPU running itself too hard with 120% power limit but when it happens the usage is nowhere near maxed, like 70%. If I pause the game and unpause the black band either moves or disappears. If I switch to double buffered V-sync then these problems go away and its really smooth all the time but now its really randomly shows black bands across the screen in the lower third and nearer the top, its as if a tear is happening (because the band isnt totally uniform it has jagged edges) but everything below the tear is pure black. If I have V-sync set to triple buffering then the game eventually starts stuttering, partly due to the GPU usage spiking to 100% and causing a momentary frame drop but also even when its not even maxed out there are synchronisation stutters.

cemu 1.7.0 setup for xenoblade

In SM3DW I am using the Graphics Pack to run it at 7680x4320 and it runs great on my GPU (GTX 1080) with no drops under 60 but I have a combo of weird problems. I take it this isn't really monitored anymore? I also have a problem with Cemu.










Cemu 1.7.0 setup for xenoblade